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-------- -- -----  A E R I E   O B L I V I A N A .
singular book of text wandertainment by Frank Edward Nora
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CLOWN CENTAUR ARCHITECT--CUP 1--"POWERS OF THE LAND"
--------  ||  Severe Repair  ||  Clown Centaur Architect  ||  ------->
(Cup SRcc001, Created v2 (6/7/99), Copyright 1999)

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Let us begin our story in the midwestern section of the southern continent, where the kingdom of Rilnar is. King Drey was in a small room of his huge palace in the city of Thartos, on the western border. The small room (small for a king) was his private "office" where he would sometimes retire to relax and think alone. He sat by a desk and stared into space and thought.

Earlier that day he got a letter from a sorcerer friend of his who had recently came across a bit of information while reading an old book in his huge library. It went like this:

To King Drey of Rilnar,

Greetings, old friend! While recently looking through some old books I found a strange bit of information that might interest you. Maybe you've heard about the ancient Southern Nomars, who were overrun by the Emrasian Empire. Well, as I read, just before the invasion they worked on and completed a crystal, with wondrous Powers, said to be called The Amarith. I thought that since this may be a little-known fact, you might like to try to get it. Possibly we could in our younger days of adventuring. Try to get whoever you send to go to the Northern Nomars of the Valley Darthule. They might have some information.

Sincerely Yours,
Therlid the Sorcerer

Drey thought "That is a very interesting letter. I think that it would do our kingdom good to have that crystal, that... Amarith. I must ask Illergrom tomorrow if he could recommend anyone to go to visit the Nomars of the North.

It was late, so King Drey decided to retire for the night.

The next morning, after the king of Rilnar awoke, Illergrom, Drey's chief enchanter, was summoned to see him in the small room. In case you don't exactly know what an enchanter is, I will tell you. An enchanter is a magic-user whose primary powers are in the art of making and "enchanting" magical items, such as magic crystals, flaming swords, etc. Illergrom was a Triltan, or humanoid wolf. King Drey, and most of Rilnar, were too.

In the small room Drey welcomed Illergrom and gave him the letter to read. After he finished reading it he asked the King "Well? What about it? I suppose you want to get it. Right?".

"Yes." Drey answered "Very much. I'm wondering if you knew anyone who might go to the valley Darthule to get some information about the Crystal?"

"Well, to think of it, I have a nephew, Thalerdrad, who has been taught the fine art of swordfighting by his father. He has always wanted to go adventuring like his father, you know him, Dradmer. Hasn't he gone adventuring with you, a long time ago?" the enchanter said.

"Yes, I have." Drey answered "I must send him a letter and ask him if he would like to go. I know that you are busy, so I won't keep you any longer."

"Yes, well, good-bye." the enchanter answered.

The king took out a pen and paper and began to write the most important thing in Thalerdrad's life.


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