||
-------- -- -----  A E R I E   O B L I V I A N A .
singular book of text wandertainment by Frank Edward Nora
------------------- -----------

OSOAWEEK--ISSUE 007--9/8/94
<-------  ||  OsoaWeek  ||  Issues  ||  Book 1  ||  ------->
(Cup OWis007, Created v1 (4/27/99), Copyright 1999)

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

[[BEGIN007OW]]



[[01007MH]] OsoaWeek007, September 8, 1994

Published by Obliviana Super Occult Amusement. Contact via e-mail at obliviana@aol.com, via voice at 1-800-OBLIVIANA, or via snailmail at 37 Gill Lane, Suite 119, Iselin, NJ 08830, USA. On America Online, contact via "Obliviana".

Copyright 1994 by Frank Edward Nora. Permission is granted to make complete, verbatim electronic copies of this ezine for the purpose of free distribution. All other forms of reproduction are forbidden without express written permission from Frank Edward Nora. This file should contain approximately 58072 characters and 1604 lines. OsoaWeek originates in the United States of America.

Statement of Purpose: OsoaWeek is the weekly ezine of Obliviana Super Occult Amusement (Osoa), an innovative and far-reaching game with an eye on the future.

See the Appendix at the end of this file for a clear explanation of what Osoa is all about. And check out the Sneak Preview below (after Contents) for an overview of what's inside this issue!

*OW*



[[02007CN]] Contents of OsoaWeek007

BEGIN
01 007 MH--Masthead
02 007 CN--Contents
03 007 SP--Sneak Preview
04 007 LO--Lord of Obliviana Revelry
05 007 NH--Nihilistica
06 007 CO--Catalog of Obliviana
* * *
07 007 SO--The State of Osoa
* * *
08 007 HR--Hemisinister Review
09 007 HT--Halfevil Times
10 007 SU--Superior
11 007 SR--Severe Repair
12 007 AX--Appendix
END

Unless otherwise noted, all contents are by Frank Edward Nora. See Appendix for more information on the Contents, codes, and searching.

*OW*



[[03007SP]] Sneak Preview of OsoaWeek007

Well people, you know, you're really in luck to be reading this, a brief description of what you'll find inside the 7th issue of OsoaWeek! And as usual, the best magazine in the world is free and without physical form! Get all Obliviana!

Lord of Obliviana Revelry (04007LO)--Frank Edward Nora makes a bold prediction--that we're quickly approaching the end of our lazy early 90's wonderland, and facing an imposing mid 90's of technological upheaval! Read all about it.

Nihilistica (05007NH) brings you a brief, yet complete history of Obliviana--from its roots in high school nerdhood to the adult nerdhood of today! Also, watch helplessly as the Lord of Obliviana brags about all the Atari 2600 cartridges he brought home one day a few weeks ago!

Catalog of Obliviana (06007CO) has, yet again, a bunch of cool items you can mail order directly from Osoa! Get beyond the immaterial reality of ASCII and get some Obliviana stuff you can touch, hold, and fondle!

The State of Osoa (07007SO) reveals the plan by which we seek to discover a way to the place called Obliviana. If you're interested in being a pioneer on a brand new frontier, take a peek at these cool (yet sketchy) plans!

Hemisinister Review (08007HR) asks "Are you tired of magazines constantly trashing CD's in their reviews?" Well, we have the answer--this week, we're only reviewing GOOD CD's! Check out this list of music you really ought to own!

Halfevil Times (09007HT) brings you yet another excursion into the scary realm of the HALFEVIL TIMES HOROSCOPE! Some samples... Befriend an emaciated chipmunk. Spurn the "Vimp" trend. Be sure to cheat when playing cribbage with mermaids. Lick Bernadette.

Superior (10007SU) takes you on a trip from "Drave is the with the tools for it" around to "the radar echo would indicate lifeheat" beyond "I feel like I'm talking to a wall and I don't like that feeling" and finally squishing into "it was Izzy a kid who would sometimes help the retarded kids for some reason". Get tired and weird with Superior!

Severe Repair (11007SR)--get ready for "Yellowhaus", a cool team of five yellowish heroes--Chamomile, Sulfur, Lemon, Canary, and Buff, as they prepare for the end of the world! Also, meet the crew of pirate ship Urbandersnacheron IV, including Norlime Eckert and the weird bird guy Zoipin Jurple Jupter! And finally, check out Daptin and Fake as they're briefed for their first Mortal mission by the Caxopy sisters! Super sci-fi fun for all!

Appendix (12007AX)--If you find yourself stunned and/or comatose after reading this outline of OsoaWeek007, please check out the Appendix where you'll find some sort of explanation for all this madness!

*OW*



[[04007LO]] Lord of Obliviana Revelry

Summer is almost over and the wonders of Autumn are waiting to burst upon us, bringing us closer and closer to the Holiday Season. And this December, I believe we'll see the beginning of new rapid rise in technology with all sorts of new video games and personal electronic devices--a revolution which will only accelerate in 1995!

If this prediction holds true, we are in the last few months of the lazy days of the early 90's. Sure, we've endured a pop explosion on the Internet on par with the New Age, and also that damn Newton, the stupid 3DO, and the like, but those are nothing compared to what we're facing.

So sit back and relax, knowing that through all the turmoil, OsoaWeek will be there for you every week to keep things in perspective!

So happy September to y'all and happy reading!

Get all Obliviana!

*OW*



[[05007NH]] Nihilistica

***A BRIEF HISTORY OF OBLIVIANA***

Where did all this OSOA junk come from? I'll tell you in this brief history of the origins of Obliviana.

As a kid, I was interested in all sorts of science fiction and games and stuff. I made Super 8mm animated movies, drew comic strips, wrote stories, did computer programs, and the like. But it wasn't until my Freshman year at Drew University in Madison, NJ, that I began to construct toward my vision in earnest.

It was 1986, and it started out with the infamous Space Shuttle Challenger disaster. Little did I know what the year had in store for me. It started with me becoming a DJ on the college radio station, and doing a comedy show in February called Anything But Monday with my friend, Mike Massotto. After a month or two, we were kicked off the air for our abrasive humor, but we refused to be beaten, and produced a crude little publication called Anything But Monday Magazine, in order to continue our show in one way or another. It was also in this time that I created my premier character, Zope.

That Summer, I began a company called Halfevil Graphics, and began producing and marketing mini-comics. For a number of months, I was producing a new mini-comic every week. I would eventually win "Worst Mini-Comic of the Year" from an obscure magazine devoted to the topic.

That Fall, Massotto and I got our radio show back, and continued the magazine, as well. In November the sh*t really hit the fan when a few harmless black jokes in our magazine were picked up on by the African-American radical group on campus, "Hyera". Soon we were embroiled in a well-publicized First Amendment battle.

We offered to plead guilty to the "human rights violations", in return for the lightest sentence available--a written reprimand. The Dean of Students, Jane Newman, refused our offer, saying a more severe punishment would be needed.

After a marathon hearing, we basically threatened the school with more bad publicity if we didn't get our written reprimand. And that's just what we got--the lightest sentence. It was a cool experience, and it was amazing to think how naive I was about the whole thing--I didn't know anything about the holocaust of political correctness at the time.

And while all that was going on, we were doing a video comedy show called Weird University, and showing it in the student center to respectable crowds.

1987 came and it started with my becoming a juvenile delinquent, in doing my suburban kid angst occult video, "The Evil Farm". It was cool to egg limousines and carry a friend with fake blood all over him into a bowling alley and stuff like that. Also, I began doing experimental music under the name Little Frankie Nora.

Back at college, Mike and I got in a dorm together and made our dream room--complete will arcade pinball machine, loft, entertainment center, and a fully-stocked bar. Well, the bar didn't last too long, but the other stuff did.

I made such a mess of the place, Mike decided to let me keep messing it up more and more until even I couldn't stand it, which did eventually happen. I have a video of the room before it got cleaned up--an amazing thing to see.

Anyway, Mike ran for President of the Student Council and I was his running mate. We continued doing the magazine and the radio show, and I still did my Halfevil comics, although less frequently. We lost.

Meanwhile, my parents weren't at all happy with my creative endeavors, and basically forced me to transfer to NYU film school. So I moved to Greenwich Village and started my film school career--basically a waste. But in this time I began Nomadi Entertainment, which was the first real instance of the multifarious vision of what would become Obliviana.

Nomadi was conceived of with 7 divisions: Nomadi Central, Anything But Monday Productions, Cut'n'Shoot Records, Halfevil Graphics, Unreal Systems, Zone Supernature, and Mystery Etcetera. New products--such as Super Objects, Little Frankie Nora tapes, and more comics were developed. All this was detailed in a newsletter called NomadiNews. Also, an interesting creative network called Interweb, in which people exchanged artistic works and comments through Nomadi, was started.

I also continued basically commuting back and forth to Drew, doing the radio show and Anything But Monday magazine all the while.

In 1988, I continued with Nomadi, but Massotto wasn't at all in synch with my vision. He just wanted to do the magazine for real, and that's what we were working on for most of the year. In the Fall, I began my internship at MTV News, and Anything But Monday #1 was being prepared for national distribution to comic book shops. In December, it was released. Anything But Monday Productions was a real company, and we had a real office and everything.

Early in 1989, two more national issues of ABM came out. I graduated from NYU, but almost failed to when I barely escaped being fired from my unpaid position at MTV for being late and irresponsible all the time.

As Summer came, we brought a partner into ABM, a photographer with a nice studio named Jim Lord. Together, we took ABM in a new, and in the final analysis, totally wrong direction. Friction between Massotto and I was so bad that at one point I was conspiring with Lord to get rid of Mike. As the Summer wore on, our organization began to collapse, and I took all our material and dumped it into the final issue of ABM, which was a real disaster, though it did contain some excellent stuff.

So the company broke up, and I was left in the ashes. This was a difficult time, and over the next few years--1990, 1991, 1992, and 1993, I worked on and off in the Macintosh prepress field, all the while trying to launch my own company. In '90, I resurrected Halfevil Graphics as my company, and released a magazine called rED aLLEY eARTH #A in a bizarre format--like a stick wrapped with cord, which folded out into a tall publication.

1991 brought a lot of unemployment, a magazine in the same weird format as RAE called ZOPE, an attempt to recreate radio comedy (only without being on the radio) in Train Crap & Blood, with Peter Litkey, who also starred in a video I made called Beublin A. Richardson. As well, the first Storm Codex deck was released.

In '92 I developed a new magazine called Forge of Wander (in a more conventional format), as well as a new release of Super Objects.

1993 brought a short-lived refinement to FOW, with the introduction of Packets. Also, I did a whole CD-ROM of clip textures called Pelter CD-ROM. Fovy (Foolish Obliviana Vending Yamp) introduced Codingseeds. This was when Obliviana Software replaced Halfevil Graphics, and it itself was replaced by Obliviana Codingseed, and finally, Obliviana Super Occult Amusement.

Earlier I met with Massotto and we made an effort to bring the ABM radio show back, but after the first test show to tape we had another terrible argument, and I haven't talked to him since.

After three issues of "Get All Obliviana Packet" I decided to switch to the all-digital format of "OsoaWeek" which began weekly publication on July 28, 1994.

So this is where I am--after 8 years of endeavor and 4 years of constant development, I am finally getting it all together. I am confident that I have what it takes to succeed in the Digital Superworld of tomorrow, and I'd be real happy if you'd come along for the ride.


***A 2600 CARTRIDGE HARVEST FOR THE LORD***

Hahaha! A week or two ago I walked through my front door with the following 42 Atari 2600 games:

Adventures of Tron, Air-Sea Battle, Alien, Astroblast, Battlezone, Beany Bopper, Blueprint, Bowling, Boxing, Centipede, Crystal Castles, Dark Cavern, Entombed, G.I. Joe: Cobra Strike, Galaxian, Grand Prix, Ice Hockey, Jr. Pac-Man, Jungle Hunt, Kangaroo, Mario Bros., Masters of the Universe: The Power of He-Man, Megamania, Midnight Magic, Moonsweeper, Ms. Pac-Man, Name This Game, Popeye, Raft Rider, RealSports Tennis, Return of the Jedi: Death Star Battle, Solar Storm, Space Attack, Spider Fighter, Star Strike, Star Voyager, Stargate, Super Challenge Baseball, The Activision Decathlon, Towering Inferno, Turmoil, Worm War I

Hahaha! Just wanted you to know all the cool 2600 cartridges I now have! (In addition to the ones I had previously). Haha!

*OW*



[[06007CO]] Catalog of Obliviana

With more and more of your life switching over to digital, isn't it nice to be able to obtain something unique to the physical world? That's what Obliviana Artifacts are all about! Each one is signed, numbered, stamped, and very limited! So for the best in non-digital thrills, order often from the mighty Catalog of Obliviana!

You can always call 1-800-OBLIVIANA to check out how many of a given Artifact are left, and also reserve an item. Your Artifact will be held for 5 business days, awaiting your order. I keep two of everything, so the initial amount available is at least two less than the total.

To order, send check or money order made out to Frank Edward Nora, or cash (at your own risk), to the address in the Masthead. All prices include postage and handling. Guarantee: Return any Artifact within 30 days of receiving it for a full refund.

MINIATURE SUPER OBJECT 1: NON-THORIUM ANTENNA
This is a strange little Super Object I developed some time ago as an incentive item to get you to order one of my former magazines. I got no orders, though. Now, there are 40 Non-Thorium Antennas, complete with tiny plastic container and title card. 29 left. OA001. Only $3 each!

PERFECT FOVY
Fovy was a publication I released fortnightly for five issues last Autumn. Each issue is on one folded-up 11 x 17 sheet of paper, with an awesome 8-Codingseed poster on one side and cool stuff on the other, including two Zope comics per issue! A wonderful collection, bound with a paper band, and only 26 made. 24 left. OA002. Yours for $5!

PELTER CD-ROM
This is an actual CD-ROM I had pressed over a year ago, and it contains 256 of the coolest clip textures you ever saw! Being for the Macintosh, each image is a 512 pixel by 512 pixel 32-bit color image. As well, each image comes in 6 varieties! These are 32-bit, 8-bit, grayscale, tiled 32-bit, tiled 8-bit, and tiled grayscale. This product never saw commercial release because, (a) I blew all my money just producing it, and (b) I'm too lazy and wary to have anyone else produce it. So! A great bargain, with only 40 copies available. Includes the original color-photocopied cover, and a brand new insert with updated information. Requires Macintosh computer with CD-ROM drive. 38 left. OA003. Only $30 each!

READ THIS OR DIE!
An awesome collection of Zope comics spanning eight years! Contains twenty sheets of colored paper, with 40 Zope comics in all! Included are "Zope's Resin Conundrum", "Zope's Little Puppet", "Doctor Zope and the Abdomen Ghoul", and loads more! Each set not only has the usual signature, stamp, and number--but an original drawing of Zope as well! All bound together with a big binder clip. A very raw artifact! 20 made, 9 left. OA005. $4 each.

*OW*



[[07007SO]] The State of Osoa

Since Osoa is still very young, and since its message still hasn't gone out to many people, it may seem like the search for Obliviana isn't going anywhere. Well, it's not going anywhere yet because it's just getting started!

Lots of people think that the idea of searching for a place called Obliviana is a joke, some sort of brainy parody of religion. But let me tell you, it's no joke--this endeavor is for real!

So I want to give you all some idea of HOW we intend to go about our quest of finding Obliviana.

First of all, Obliviana is a place that's very well hidden, and part of the problem of finding it is that it's situationally located outside of Corridor. This means that conventional thinking and moving won't be of much use.

So at first, we want to begin exploring the outer areas of Corridor in earnest. To do this, Osoans will be going on Storms, each a combination of one of the eleven Flips and nineteen Dires, for a total of 209.

Once we begin to amass data, we should be able to start honing the Storm techniques to get us farther and farther away from the center of Corridor, and closer and closer to Obliviana!

Keep on reading OsoaWeek every seven days for continual updates on the progress of Osoa!

*OW*



[[08007HR]] Hemisinister Review

***GOOD CD'S***

RUSH--A SHOW OF HANDS (1989)
This awesome live album from Canada's premier rock trio takes the listener of an inspiring journey of vision.

THE ALAN PARSONS PROJECT--VULTURE CULTURE (1984)
Delight in the cool atmosphere of this low-key classic and let it take you away.

NIRVANA--NEVERMIND (1991)
Now that the hype has died down, this incredible CD can be seen as the true classic it is.

THE ART OF NOISE--IN VISIBLE SILENCE (1988)
The best CD by this quirky British pre-techno band, including vocals by none other than Max Headroom.

PIXIES--DOOLITTLE (1989)
This truly unique band is at its finest on this CD, long before Black Francis became Frank Black and Kim Deal formed The Breeders.

SWEET--DESOLATION BOULEVARD (1975)
A brilliant and funny CD from the dawn of hard rock.

THE PRODIGY--EXPERIENCE (1992)
Tolerable techno.

THE FIXX--PHANTOMS (1984)
This band's third album is its best, with a cool, fresh, excellent feeling.

*OW*



[[09007HT]] Halfevil Times

HALFEVIL TIMES HOROSCOPE

Aquarius (Jan 20-Feb 18) Vile freebasing voles luxuriate in the glow of your megalaziness. Try and tug your tapir out of that dimensional portal once and for all. Condense a blast of wind into a tiny pellet. Go to Togo.

Pisces (Feb 19-Mar 20) Mars in transition makes you into a gawking fool. Play cat's cradle on your hamstrings. Krazy glue a calculator to your forehead to start a new Generation X trend. Meet the marzipan minister.

Aries (Mar 21-Apr 19) Orion is in Canis Minor, so forget about bowling for at least a year. Venture to the Bronx and smash someone's Herb Alpert records. Befriend an emaciated chipmunk. Buy brain-shaped bananas from Baton Rouge.

Taurus (Apr 20-May 20) Your personal quest to reinstate the 18th Amendment will drive you to drink. Spurn the "Vimp" trend. You left nothing behind in that supermarket in Pennsylvania. Ape the behavior of crippled British tourists.

Gemini (May 21-Jun 21) By selfishly bringing about a lasting world peace, you've shattered the dreams of most beauty pageant contestants. No, the guy you mention when you crank call TV call-in shows is not "Isaac Stern". The question is, will you grant Miss Kowalski most-favored-librarian status? Dye a thousand vests.

Cancer (Jun 22-Jul 22) It doesn't matter whether it's a wombat or a muskrat--it still has to be neutered. Detonate a tiny neutron bomb in your duodenum to cleanse your system. Gripe about the change of the "Three Musketeers" wrapper from white to silver at The Money Store. Commies are everywhere, so just start shooting.

Leo (Jul 23-Aug 22) You won't be thrown in jail just for painting the turnpike mauve. I don't care how intellectual you are--The Lord of the Flies did NOT turn out to be Snoopy. Cram pipe cleaners into Spam and scare your friends with it, saying it's a bug. Enter mailman.

Virgo (Aug 23-Sep 22) Bathe all your CD's in pure maple syrup--you'll notice a change in the way they play right away! Next time you see that beer commercial where they reminisce about Sea Monkeys please kick in your TV tube. Pour a pitcher of pear-scented pumice onto Paul. Lipstick is best for those in-between meal snacks this week.

Libra (Sep 23-Oct 23) The meek shall inherit squat. Color photocopy your tongue and give it to Sharon Stone. Due to Jupiter in Leo, sunsets will be PG-13 all week. Mall security just loves it when you recite your poetry through a megaphone in front of Kay-Bee.

Scorpio (Oct 24-Nov 21) Entering a new college every year as a freshman is a waste of your immortality. Drive around aimlessly until you get to the Canadian border--then all will be clear. To be cool like a European, ride around naked on a moped with a hunk of cheese under your arm. Be excellent to each otter.

Sagittarius (Nov 22-Dec 21) Be sure to cheat when playing cribbage with mermaids. No, real space aliens don't get high on sour milk. Your collection of dead 9-volt batteries from the 1970's is worth a bundle. Lick Bernadette.

Capricorn (Dec 22-Jan 19) Pave Wall Street with your revolutionary ideas. Prove to me that your iguana is Woodrow Wilson reincarnated. Scatter three-day-old bunny rabbits around that guy's property--you know, the guy with 85 cats. The score is you, 5, life, 5, but now it's sudden death and guess who's gonna win.

*OW*



[[10007SU]] Superior

SUPERIOR 49
Drave is the with the tools for it. And of treat the door as a nine day, and in that way it is ip. Toward a nicer pavement in the heat of waiting for the bask, lost in the dorm at college is the darn sheet/the info of the day. The the sheet was the secret of many things. What was an extreme driving was now nothing. So nature of hat?

SUPERIOR 50
Formerest the day one return, line a time in everyful killy. Of the one road I was along, say the way it is like a structuran. The leap of the true can trail all with the hark of a sharp bird, a say. My impressions justice of the what is no preserva, into free dear tours. What is up there I wonders.

SUPERIOR 51
The radar echo would indicate lifeheat. Then I watched as the building, an office plaza, was blasted to rumble by an grenadier in shiny plastic white armor. His nemesis was gameshowhost. Just kidding, his nemesis was Roosevelt.

SUPERIOR 52
Slabjolt me, night. I am funny in a way of hannipost. I am a stinger, they said, I am unwelder. A vague open highway from a dream or from some reality beyond my dreams. Dark, maybe rainy, a lit skyscraper in the distance. I declare?

SUPERIOR 53
Under the way, a friendly odd place, where broken colorful glass is there, and a land of friends is there, and a land of animals. The rainy reality system's gift, a many-aspect question, for the bright kids of yestermore. Just a slant crossing, just a bare react-fashion, just the former three, or four if you prefer. I was never grouped under those who pretend, but here all is lost, Emma.

SUPERIOR 54
Singing is something I don't like. It seems to be not necessary. The voice at a normal level is sufficient for voice, talking, eating, etc. You needn't "sing" to accomplish anything.

SUPERIOR 55
I feel like I'm talking to a wall and I don't like that feeling. Over and beyond the frail foolish and laughable joke that is dream, is the human. That happens is humanic is High. Mankind is not an experiment or a toy or a menagerie. No, in man are qualities of which the gods are bereft. Our immediate realm was created by the High Ones, but we, that which is truly we, are from farther away.

SUPERIOR 56
It was Izzy a kid who would sometimes help the retarded kids for some reason and I was for some reason with the retarded kids at that time and Izzy had a look of genuine concern on his face that I had somehow become retarded but I allayed his fears giving some totally rational explanation which seemed to satisfy him fully but which I cannot remember now fully.

*OW*



[[11007SR]] Severe Repair

SEVERE REPAIR 7: "Yellowhaus"

"It's time I told you all something about Yellowhaus" Chamomile said, walking to the far side of the meeting table.

Sulfur let out a single cynical snicker. "What does it matter now?"

Chamomile sat down.

"I guess it's back to Hell for me!" the devil girl Lemon said, leaning on her pitchfork.

"Me too! Me too!" the mad dog guy Canary yelped out.

The huge, furry, yellow beast Buff jumped up and grabbed a bar on the ceiling, swinging. "I don't think you have anything to worry about, Canary. You'll get there one way or another."

"How! How!" Canary yelled, swinging his chain around.

"There's something you all need to know about Yellowhaus." Chamomile said softly but firmly.

"What?" Sulfur asked, fashioning and solidifying a grim reaper figurine out of the mists surrounding his body.

"Hey, I know that guy!" Lemon commented brightly.

"C'mon everybody." Buff said, still swinging. "So what if it's not us saving the day this time? We can't save the world every time. The Liberty Wave needs some practice anyway!"

Chamomile looked up at Buff, a deadly serious look on her face. "The Liberty Wave are all dead."

Buff paused in his swinging, then continued, saying only "Oh."

"Now how could that have happened?" Sulfur asked.

"Look all of you!" Chamomile said loudly, standing up. "I know we're used to this sort of thing, but there's something you have to know! Yellowhaus is a lot more than just our base of operations. It's an ancient... vehicle."

"Is that why we never had a Yellowhausmobile?" Lemon asked, smiling broadly.

Chamomile looked down, trying to hold in her frustration, a dull, dead feeling covering her whole body. Then she looked up and spoke, the beginnings of tears in her eyes.

"I never told any of you because I didn't think it was important. But Yellowhaus has the ability to move between worlds, between universes. And it--and--"

The four others were silent.

"--it has a--a safety mechanism. Whenever a world is about to--end--it gets ready to transport away, automatically. And--and when we were just coming in, I noticed that--that the worldend autotransport had activated itself."

Chamomile was now openly weeping, a sight none of the others had ever seen from their leader.

"Yellowhaus will transport away from this world in about 40 minutes."

"So what does this mean?" Sulfur asked.

"It means," Chamomile said, nodding and looking up, "that the world will end in 45 minutes. Universe O'Riley will finally get his way."

"No way!" Canary yelled. "Come on team! Let's go kick his celestial ass! Come on!"

"Yeah!" Lemon shrieked. "Let's go teach this guy a lesson he'll never forget!"

"I'm ready to cause some major damage!" Buff exclaimed as he jumped down to the floor.

Chamomile shot out a spirit-energy shot that exploded against the back wall, narrowly missing Buff.

"You don't understand." Chamomile began. "The mechanisms within Yellowhaus are not reacting to a POSSIBLE end of the world. They are detecting a DEFINITE, INALTERABLE end to our world. If we had any chance of stopping O'Riley, the mechanism WOULD NOT HAVE ACTIVATED."

"So that's it?" Buff asked. "After everything that's happened, this is the way it ends?"

"Where do we get to go! Oh boy!" Lemon asked brightly.

"What?" Chamomile asked, taken by surprise.

"Where will Yellowhaus take us? To another world like you said?" Lemon said.

"I don't know. As far as I know, we should get to a safe place in another world, but I have no way of knowing where that might be. Kimberly only gave me a rough overview before she--departed." Chamomile said.

"Shouldn't we try and save some other folks?" Buff asked.

Chamomile turned away.

"There's not enough time. All our communications are out, and as you know, our hovercrafts are shot."

"But there's a town near here. We could at least save a few people." Buff said.

Chamomile turned to face him.

"They have no idea what's happening! Why should we ruin the last few minutes of their lives--especially with the injustice of only being able to save a few of them! Besides, there's not even enough time for that!"

"We should at least try." Buff said.

"Why?" Chamomile shot out. "It's all over! We just happen to be incredibly lucky! It's not our fault. So let's just start getting prepared for what we might encounter in the next world. Or rather, the alternate world we're going to--hopefully not the next world yet."

"Yeah!" Lemon said. "What's gonna happen to Hell is the world ends? Isn't Hell part of the world?"

"Well Lemon, I'm not sure, but I believe that O'Riley seeks to destroy EVERYTHING, Heaven and Hell included." Chamomile said.

"I see." Lemon said, a little shaken. Then she brightened and said "No more Hell! No more Slaverceth! No more responsibilities! Yipee!"

"Yeah, yippee! Yippee!" Canary echoed.

"I still think--" Buff started.

"--look Buff!" Sulfur interrupted. "I admire you as the only moral voice on our team, but truly, it's over. What would you do, separate people from their friends and relatives, and thrust them into an unknown new world? How could they make a decision such as that in a few seconds? Letting them die in peace is far more humane."

"I'd still like to save a few people." Buff said looking down. "But Chamomile is right. There's not time."

"Heh heh, look!" Canary said, crouching down and cupping his hands together.

"What?" Sulfur asked.

Canary made an explosion noise and moved his hands apart.

"The world blowing up! The world blowing up!"

Chamomile rolled her eyes.

"Okay everyone! Pay attention! Back to reality! Anything that's outside the 'haus has to be brought in--only the Haus itself and everything inside will be transported."

"There's not much stuff out there. We brought most of it in when it rained last week." Sulfur said.

"My bike's out there." Buff said.

"Okay. Lemon, go out with Buff and get his bike. The rest of us will continue preparations inside."

"Okay, c'mon big boy." Lemon said to Buff as they headed for the elevator.

Soon, the two were outside in the yard of Yellowhaus.

"So where is it?" Lemon asked."

"I think it's over by those trees." Buff said, pointing.

They walked about a hundred yards to the edge of the woods and found Buff's enormous bicycle on its side on the ground.

"Okay, get it and let's go in." I don't like it out here. Too quiet." Lemon said.

"You're probably used to the sounds of souls being tortured day in and day out!" Buff said, picking up his bike.

Lemon smiled. "And oh, what a sound it is!"

The two began to walk back.

"So now you'll never be Queen of Hell."

"Who gives a damn?"

Then suddenly, a sound of thunder split the sky.

"What in--" Buff began, but stopped as he saw a figure fall to the ground.

"Who is that?" Lemon asked.

"Dunno. Looks like one of The Freedom Wave."

The two walked forward and the red and black clad figure began to stir.

"Sure! That's Colonia the Sword! You know, from Freedom Wave." Lemon said.

"Oh yeah! I thought they all died!"

"Maybe it's a trick! Maybe it's O'Riley's doing!" Lemon said, pointing her pitchfork forward.

Colonia the Sword lifted himself up into a sitting position.

"Yellowhaus!" he struggled, out of breath. "It's all over--only one left--have to help--help stop--O'Riley."

"Think it's really him?" Lemon asked.

"Yeah. I mean, why would O'Riley bother with this sort of charade when his victory is at hand? It's gotta be him. He can teleport, you know." Buff responded.

"I guess." Lemon said, then louder to Colonia, "Colonia! Whattaya doing man? The world's gonna end in about a half hour! Hey guy?"

Colonia fell back to the ground, barely conscious.

"Can ya bring him in Lemon? My hands are full with this bike."

"No problem." Lemon said, and she poked her pitchfork under the collar of Colonia's jacket and lifted him up, now limp.

"So we did save at least one person." Buff said.

"If you wanna call him that."

"Oh, he's a person. Maybe not a human being in exact terms, but a person nonetheless. I mean, am I a person? Are you?"

"I guess you're right Buff. It's just--isn't this guy a sword?"

"Yeah, he was some god's sword. But he had a life power all his own."

"Nice."

Inside, Chamomile and the others were busy figuring out how to airtight a portion of Yellowhaus in case the atmosphere of the alternate world was unbreathable. Then Buff and Lemon came in with the bike and Colonia the Sword.

"Look what we found, Chamomile!" Lemon said, smiling, her little fangs sparkling in the fading sunlight."

"What the--it's one of The Freedom Wave!" Sulfur exclaimed.

"I thought they had all died," Chamomile commented as she approached, "but it makes sense that Colonia might have escaped with his teleportation power. But how did he know to come here?"

"And did O'Riley follow him?" Sulfur wondered.

"Aw," Lemon said, dropping Colonia gently onto a table, "me and Buff figure O'Riley is too busy destroying the universe the care about any of us."

"That may be," Chamomile said, turning toward an instrument panel, "but I hope everyone's in 'cause I'm sealing Yellowhaus."

With that, she pulled a lever and a loud chime noise echoed throughout the structure.

"Nothing will ever come into or go out of Yellowhaus in this world ever again." Chamomile said.

"What do you mean?" Buff asked.

"Another of Yellowhaus' many secrets. Reality seal. It takes Yellowhaus slightly out of phase with the current world, thusly still allowing observations but preventing any passage in or out." Chamomile said.

Suddenly Canary began whooping and hollering by a window.

"Look!" Sulfur said. "Out the window! It's Universe O'Riley!"

All five rushed to the bay of windows and saw the horrific form of Universe O'Riley hovering in the middle of the yard, pointing at them.

"Damn!" Buff said. "Are you sure we're safe? Are you sure he can't follow us into the other world?"

"I believe we're safe. "Chamomile responded. "Look."

O'Riley raised his other arm and made both hands into fists. Soon, a massive windstorm overtook the area, getting more and more powerful each second. Before they knew it, trees started to uproot and fly away. Still the ferocity grew.

"It's totally quiet in here." Sulfur remarked.

"That would make sense." Chamomile responded. "Only visible light can pass back and forth between in here and out there."

Buff continued staring at O'Riley for a few moment, then suddenly tackled the other four, knocking them all to the ground.

"Close your eyes!" he yelled, still on top of them all.

"What the f*ck!" Canary yelped.

"Stay down and keep your eyes closed!" Buff yelled, his enormous voice echoing through the silence of Yellowhaus. "Visible light! Don't you get it? He could mind control or even kill us with his power. Pulses of hypnotic light! He could have shut out hearts down in blink! He could have made us do anything!"

Suddenly, violent pulses of light began to flicker from outside, barely perceptible by the five, their eyes tightly shut.

"Damn that O'Riley!" Chamomile yelled. "Have to opaque the windows! Have to get to the control panel!"

"Keep down!" Sulfur yelled. "Shield your eyes! If you can see the light even a little, he could get through!"

"Damn!" Chamomile yelled.

"I'm over here!" the five heard a voice say from within the room. "On the table! It's me, Colonia the Sword, From Freedom Wave. I have eye protection on. Tell me where to go and I can close the windows.

"Sh*t." Chamomile muttered. "Okay Colonia! You're right by it! Just get off the table away from the sound of my voice!"

"Got it!" Colonia yelled.

"Now--" Chamomile began.

"What if he's under O'Riley's control? How can we trust him?" Buff yelled.

"We have no choice, Buff." Chamomile answered. "Now Colonia, walk forward and to the right. You should feel the counter there. Okay?"

"Okay."

"Now, move to the right along the counter and you'll feel a dome shape."

"Got it." Colonia answered after a few seconds.

"Okay, that's it." Chamomile said. "Feel for a ring. It's on the upper left of the panel. Just pull on the ring. It's the only ring there."

The intensity of the pulsing light increased. A few tense moments passed.

"I can't find it!" Colonia yelled.

"Damn!" Chamomile exclaimed. "Okay, feel for lever, then--"

"--I got it! The ring! Just pull?"

"Yes! Pull it! Just pull it!"

Suddenly all was dark.

"Whew!" Buff puffed.

"Get offa me you throw rug!" Canary yelled.

"Someone get the lights!" Sulfur yelled.

"You called?" Lemon asked, as the room was bathed in the yellow glow of her pitchfork.

"Great. But can we get some real lights?" Sulfur said, getting up.

"I'll get 'em." Chamomile said, already on her feet.

"You're all very lucky." Colonia said, taking the opaque goggles off his eyes. "He was going for the kill, not mind control or hypnosis or anything like that. You were right when you thought he would shut your hearts off--that was his intention."

"So what now?" Buff asked.

"Well, he can still SEE Yellowhaus," Chamomile said, turning the lights on. "But other than that, he can't make any contact with it."

"So will he be able to follow us?" Buff asked.

"No." Colonia said. "He's locked into this world. There's no turning back for him now. He has to go through with it--destroying himself in the process. But we've defeated him in a little way--he'll face his doom knowing that he failed to destroy EVERYTHING in the world."

"That's a comforting thought." Sulfur commented.

"Well everyone." Chamomile said from the control panel. "We transport in 26 minutes. All we can do is wait."

"Yeah." Sulfur said.

"It's creepy, knowing that guy is right outside!" Lemon said with a shiver.

"It's creepy with you in here! Whoop!" Canary said.

"Roll over, boy." Lemon said.

Canary growled at Lemon with a smile.

"So Colonia," Chamomile said, looking the fellow over, "how'd you manage to escape from our friend Mr. O'Riley?"

"It's a long story. For now, let it suffice to say that two of my teammates sacrificed themselves that I might survive to tell the tale."

"But how did you know to come to Yellowhaus?" Chamomile asked.

"I had suspicions about this place. Call it 'weapon's intuition' if you will. I just had a gut feeling you could help us. And as it turns out, you're at least helping me, and maybe through me Freedom Wave can live on."

"Well friend," Chamomile said. "We're happy to have another ally on our journey into unknown territory. Let's just hope our flight lasts more than 25 more minutes."

"Indeed." Colonia said. "So we are off to another then, really?"

"Really." Chamomile said.

"Hmm." Colonia said with a sigh. "The adventure continues."

"Except," Sulfur cut in, "all our friends and relatives, and everyone we ever knew, will be dead and gone."

"Oh Sulfy! Don't be such a party pooper--this is fun!" Lemon commented.

* * *

"Always make yourself scarcely see an issue." said Baw Veppen as she stared out over a deep green sea on a fine windy sunny day.

"What?" asked Norlime Eckert, also staring out from the ship, Urbandersnacheron IV.

Veppen did not answer Eckert, but rather squinted her eyes in deep emotional memory. Some lazy splashing moments expired.

"My mother," Veppen said, "used to tell me that when I was very young. Before she died."

"Your mother?" asked Norlime.

"My mother. That's what I said, Norlime. My mother."

"Oh."

Eckert turned his head and looked at Veppen, taking in the sight of her. She seemed an Native American of some sort. A few inches below six feet, with golden brown skin, straight long black hair, a handsome and stern face, rarely crossed by humor, and a strong straight nose. Her dress was ancient. Leather, beads, geometric patterns. Simple yet elusive. He knew she was a failed messiah of sorts among her people. But to him, there was a sobering air about her. Baw Veppen.

"Eh Baw," Norlime said after turning his head back towards the sea, "looks to me like you understand this sea somehow. I don't."

Veppen let out a long sigh and spoke.

"This sea is just a part of our imagination. An illusion like the rest of the world. But a nice illusion."

"Looks real enough to me."

"Looks. Yes, it looks real. But think -- a sea in a dream seems as real while you're dreaming."

"I guess."

They were silent a while. Then Eckert spoke again.

"But, y'know Baw, this isn't a dream. It's reality."

Veppen looked over at Eckert with a somewhat puzzled and amused look on her face, thinking. Soon she spoke.

"That's a... strange viewpoint, Norlime, considering you're a crewmember on a huge pirate ship which travels regularly to different worlds--not to mention the fact that your DNA has traces from two ancient gods at odds with one another. Reality? Dreams are tame compared to this." she smiled briefly, looked away, then looked back at Eckert and said "Huh?"

"I see your point, but... even though all the stuff going on is... I dunno--weird, I guess--it still seems like reality--the reality I'm used too. Y'know, it feels like reality."

"Hmmm." Veppen said.

She looked at Eckert briefly. He was a little shorter than her, 5'6" or 5'7". He was in his mid-thirties, but had a mass of pure white hair on his head. His face was average-looking, but he had a generally forlorn look, and wide, mournful eyes, making him seem childlike. He build was somewhat heavy, and he wore a gray T-shirt and brick-colored pants. He was apparently a loser most of his life, never accomplishing much, and living with his parents his whole life save for a few years. There was something special about him, however--he had two gods as ancestors, and these two gods hated each other with a passion equal to that of all the love in the world. On his mother's side, hundreds of generations removed, was Spreamegong, the god of politics. On his father's side, likewise hundreds of generations removed, was Bhonivoshok, the goddess of discipline. The two warred for centuries, as legend has it, then finally destroyed each other--taking a continent along with them!

Apparently, Norlime Eckert was the only human being ever who possessed genetic traces from both deities. This fact didn't seem to affect Norlime very much. The only strange thing he could think of about himself was that he had some weird dreams as a child. Nothing else, though.

Then Veppen looked back towards the sea.

A minute later, one of Veppen and Eckert's crewmates, Zoipin Jurple Jupter, came up to them. He was a seven-and-a-half foot tall extremely thin bird fellow, who wore loosely draping clothes (a vest, among other things), and a lazy wide-brimmed hat. He spoke in a deep, quiet, reserved voice.

"Hello Norlime. Hello Baw."

"Hello Zoipin" Veppen said.

"Hi." Eckert said.

"We're bridgin' in a few minutes." said Jupter.

Eckert looked at his digital watch and nodded.

"Oh yeah I forgot what time it was." said Eckert. "Do they want us to go below deck for this one?"

"Naw." Jupter said. "Just talked to Svor, and he said the weather looks pretty good there. And the air pressure's reasonably similar to this one."

"Huh." said Eckert.

Jupter moved to the edge of the ship next to Veppen and stared out as the other two were doing.

"So did you hear about the Earth we're goin' to?" Jupter asked.

"Yeah," Eckert replied, "like isn't it that Arch Bedew Earth we heard about at the meeting?"

"Yup that's the one." Jupter said.

"Supposed to be pretty nice." said Eckert.

"Yup." Jupter said.

Some beige clouds started to pass in front of the sun.

"Baw..." said Jupter.

"Yeah, Zoipin?"

"This is one of those out-of-the-place things I say sometimes--the sun isn't happy."

* * *

"Notice the strange glyphs on the Styrofoam--we haven't been able to match these to any known form of writing." Elaine Caxopy said to Daptin Gone and Fake Cerquaine, gingerly holding a twenty-ounce Styrofoam coffee cup with a plastic lid.

"Probably just a silly corporate logo." Cursive Caxopy hahaed.

"So this is our mission?" the green-haired Daptin asked. "Buying coffee?"

"Don't be an idiot." Cursive said tersely.

"I just thought--" Daptin started.

"Would we need all these supplies just to buy coffee, Daptin?" Fake said.

"I mean--maybe there're some weird, super weird coffee shops or delis in Boltpike. I mean I don't know." Daptin said.

"You can see the coffee's still hot--you can see the steam. They must've just got it--and without our help." Fake said.

"You're both very very very mistaken." Elaine said. "Open your minds and listen. This is the cup of coffee. And we didn't just get it--in fact, by our estimates it's well over 40,000 years old. Now just wait--there's more. Hold on a second."

With this, Elaine placed the cup carefully on her desk.

"Tavmatey--are you with us?" Elaine asked, facing the cup.

Silence.

"Tavmatey Numblem--if you can hear me, please respond. Please. We have two new friends here."

"Well I don't--" Daptin began.

"Quiet!" Elaine yipped as she held out her arm.

And then a small voice emerged from deep within the cup.

"Hi Elaine." said the distant yet distinctly husky female voice.

"Hi Tav. The two are here, the two we told you about last time we talked. Remember?" Elaine said, staring distantly at the cup.

After a pause, Tavmatey said "I remember. The rescue team."

"That's right. They're off to Boltpike to retrieve you." Elaine said.

"Oh boy, I can't wait to get out of here." Tavmatey said.

"Now is she in the cup in some way," Faked asked, "or is it just a means of communicating?"

"Good question." Cursive said. "We're not entirely sure, but we know one thing--the sound of the girl's voice gets louder in some places and softer in others. And by mapping our various readings, we've determined that she must be somewhere in Boltpike."

"So there it is." Elaine said. "You have to go into Boltpike with the cup and find where the voice is the loudest. Your relative anonymity will be of great help--if one of us were seen wandering about Boltpike listening to a cup of coffee, there'd be trouble for sure."

"Yeah, but like--when we get there, to where the voice is loudest, then what?" Daptin asked, staring at the cup.

"At that point things will be getting clearer for you." Elaine said. "You should be able to perceive some sort of entryway--a door, a hatch, a curtain, a window--something. This will likely be a one-way portal of some class. So remember--and this is vitally important--do not go all the way through the portal. No. Just go halfway, and you should be able to see Tavmatey. At this point, she can come back to Avert with you. But be careful--we don't want you getting stuck too."

Daptin's stomach growled loudly.

"Hungry Daptin?" Cursive asked.

"Um yeah." Daptin replied. "The only thing I ate today was a Twix."

"Twix?" Cursive asked. "Isn't that a candy bar from the future?"

"Uh, no. As far as I know, Twix has been around for a few years. Maybe you're thinking of a new flavor they're working on?"

"No..." Cursive said, looking down. "I guess it was some other candy bar from the future I was thinking of."

"Do you time travel?" Fake asked.

"Yeah." Cursive said distantly. "Sometimes."

"Cool." Daptin said, nodding.

"I'd like a Twix." came Tavmatey's little voice from the cup. "I think I remember it. Caramel cookie treats?"

"With chocolate." Fake said.

Tavmatey didn't reply, so Fake looked around and then moved her face close to the cup.

"With chocolate." she repeated.

"Yeah." Tavmatey said.

"I'll order out for the briefing." Cursive said. "Any preferences you two, foodwise?"

"Pasta beverage and crullers might be good." Fake suggested.

"Um--maybe some eight eggs with filberts or something? Or custard grain?"

"You can have pizza, pizza, pizza, pizza, pizza, pizza, or pizza." Cursive said.

"Some selection." Fake said.

"Could you repeat the list, Cursive?" Daptin asked.

"Pizza. Wow." came Tavmatey's voice.

"Well I'm ordering from Xould Pete's Camera. And they have pizza." Cursive said, almost belligerently.

"Fine! Like why'd ya ask then?" Daptin wondered.

"To see what foods you like. You can tell a lot about a guy from what he eats." Cursive said.

"What about a gal?" Fake asked.

"Why, are you a gal, Fake?" Cursive asked, taking her cigarette from her lips.

"You could say that." Fake said.

"Well." Cursive said, looking from Fake to Daptin. "What will we have to drink?"

"Pepsi, Pepsi, Pepsi, Pepsi or Pepsi?" Daptin asked.

"What, are you funny? Xould Pete's Camera is a great restaurant. They have every drink ever." Cursive said shaking her head back and forth in a flippant manner.

"Well then I suppose I'll have a Mr. Pibb. They do have that, I trust?" Daptin said.

"Of f*cking course!" Cursive said. "And you, gal?"

"Hmm... how about... Diet Cool Ranch Tempura Honeysuckle Nectar Beer Classic?" Fake asked.

"You made it up." Cursive said.

"I drink that all the time here." came Tavmatey's voice.

"Come on, don't make up stories." Elaine said toward the cup.

"Just trying to make conversation. So I never drank it. But it sounds good." Tavmatey said.

"Now something real." Cursive said.

"It is real--from the future. As a mortal, I'll be fabulously wealthy, and I'll eventually bottle my delectable drink. So it exists somewhere in superreality--and if they have everything, they should have the cool ranch honeysuckle whatever I said." said Fake.

"You're a little wise ass, but I like you." Cursive said to Fake. "For you, antimatter iced espresso."

"Fine." Fake said, a bit irritated.

"And I'll take a camera, too." Daptin said.

"Cool your jets, tiger. I can take just so much dead-on sarcastic wit in a day." Cursive said as she got up to walk out of the room. "Food'll be here in fifteen."

"Okay." Elaine said.

*OW*



[[12007AX]] Appendix

Confused? Here's Everything You Need to Know!

(This information is reprinted every issue in essentially the same form.)

The ezine OsoaWeek is the central product of Obliviana Super Occult Amusement. Each weekly issue is prepared as a plain vanilla ASCII file not less than 50K and not exceeding 100K, with the goal of being readable on as many computers as possible. Mac users will likely get little boxes on the lefthand column--this is due to the "hard return" needed at the end of every line on DOS machines. You can live with them, or search-and-replace them away (but please don't distribute any altered copies of OW!).

Meaning of codes: The first two-digit number is the sequential section number in this issue of OsoaWeek. The next three-digit number is the issue number of this OsoaWeek. The last element, a 2-character code, is shorthand for a given feature.

To search: To find the beginning of the next section, search for the string containing two lefthand brackets with no spaces. To find a particular section, search for the string containing two lefthand brackets followed by the two-digit section number, with no spaces. To find a particular feature, search for the string containing the two-character code followed by two righthand brackets, with no spaces. Using the latter method, you can find a particular feature in any issue of OsoaWeek without even referring to the contents.

The Contents are divided into three sections: (a) the introductory, informative, housekeeping sort of features, (b) stuff directly relating to the playing of Osoa, such as new Fonostas, events, info, etc., and (c) the general entertaining and informative section. These three areas are casual and separated for ease of use. To make it easy, in EVERY issue of OsoaWeek, the first section starts with Masthead (MH), the second with State of Obliviana (SO), and the third with Hemisinister Review (HR).

1-800-OBLIVIANA--This toll-free number can be called anytime from any phone in the Continental USA for the latest information on Obliviana, including samples of Obliviana sound bites!

Acknowledgments: I would like to thank my girlfriend Kerri for putting up with me while I spend countless hours developing OsoaWeek--thanks Kerri, I love you!

This Appendix is located at the end of the file because it contains boring, repetitive info you wouldn't want in your way.

Obliviana Super Occult Amusement (Osoa) is an endeavor created by Frank Edward Nora, AKA, Lord of Obliviana. Osoa is fully independent and not affiliated with any other organization, belief, etc.

Here's a detailed introduction to Osoa:

You know there's something else going on in this world, but you can't quite pin it down. And you know there's something else going on with YOU. But it ever eludes you, and teases you, these glimpses of otherness.

On the subject of explaining the world, people generally consider that science and religion form a complete scale. Science dealing with the measurable and observable, and religion dealing with the supernatural and mysterious. But really, science is limited to physical measurement and observation, and religion is limited to gods, supernatural beings, how the world was created, and what happens to us when we die. But if you consider it, there is a vast realm of human experience which does not fall into either category. It is this realm that I call Obliviana.

Dreams, hunches, deja vu, luck, humor, creativity, emotions, intuition, events "working themselves out", psychic phenomenon, the atmospheres of certain places, memories from childhood, ruts, coincidence, "small world", and more. These are just the tip of the iceberg in Obliviana! Who knows what other exhilarating phenomena await our exploration?

With the dawn of the Digital Superworld, that complex and ever-expanding interconnection of computers, networks, and the like, the realm of human endeavor is drastically changed. We have glimpsed a danger in the mesmerizing qualities of even the worst television. In the Digital Superworld, this effect is magnified by several orders of magnitude--so even the cheapest and most worthless online activities become irresistibly engaging and addictive. Imagine a population fully engaged in such tripe--jacked in, spending more and more time engrossed in such pointless, empty activities as computers and robots do more and more of the work. Not a pretty picture, is it?

It is partially with the intent of preventing this nightmare that Obliviana Super Occult Amusement (Osoa) was established on July 28, 1994. Osoa is the first and greatest endeavor to provide the world with a viable, broad-based, universally-compelling endeavor to provide CONTEXT in the Digital Superworld.

The exploration of Obliviana can be undertaken in a wild variety of ways. Check out the eleven Osoa Flowers (introduced in OsoaWeek001) for details. Also check out the first issue for details on establishing your very own Fonosta!

Osoa is an innovative and far-reaching game. Why a game? Well, aren't most explorations really games when you come right down to it? And, as a practical matter, some of the elements in Obliviana are too bizarre to be presented as anything OTHER than a game. So Obliviana as game can be looked at as shielding and candy-coating, but can also be viewed as cutting to the heart of the matter--hey, exploring the realm of Obliviana is not vital to our ongoing survival, but it is pretty darn entertaining and satisfying.

It is with the game of Obliviana running on the ever-expanding Digital Superworld that we can abandon the mediocrity of the past and make something very new, wild, and now.

*OW*



[[END007OW]]



------->

------------------- -----------
-------- -- -----